EMX5000-20
EMX5000-12
Owner's Manual

Basic operation.

Connecting microphones and instruments.
1 	Before connecting mics or instruments, make sure that the power of all equipment (where applicable) is turned off.
Also make sure that each channel fader and the faders in the master section are turned down. Check to see if the Power amp select switch on the control panel is set to ST L-R.

2 	Connect cables to your mics and instrument, and insert the other end of the cables firmly into the appropriate INPUT A/B jacks (EMX5000-20: channels 1 to 16, EMX5000-12: channels 1 to 8) or the 17L/18R, 19L/20R (EMX5000-20), 9L/10R, 11L/12R (EMX5000-12) jacks.
Note: 
You cannot use channel 1 to 16 (EMX5000-20), 1 to 8 (EMX5000-12) INPUT A and B jacks at the same time.

3 	Turn on the power to the peripheral devices, then turn on the power to the EMX5000-20/EMX5000-12.
Note: 
When turning the power off, reverse this sequence.

4 	While speaking into the mic (or while playing the instrument), adjust the channel GAIN control so that the channel PEAK indicator lights occasionally at the maximum volume.

5 	Raise the ST OUT fader in the master section to the "10" position, and while speaking into the mic (or while playing the instrument), adjust the channel fader so that the 0 LED of the peak level indicator lights occasionally. Use the LEVEL control to adjust the maximum level of the speakers.

6 	If you wish to adjust the tone of each channel, rotate the equalizer controls as desired.

7 	Use the graphic equalizer and the ST fader in the master section to adjust the overall volume and tone.
Note: 
The volume level is affected by the settings of the channel equalizers and the graphic equalizer. When you set the equalizers, check the peak level indicator and adjust the ST fader if necessary.

Using the digital effect.
The EMX5000-20/EMX5000-12 has a built-in digital effect, allowing reverberation or ambiance to be added to vocals or instrumental sounds.

1 	Connect a mic or instrument to the desired channels, and adjust the volume and tone.

2 	Press the ON switch of the digital effect section.

3 	Use the PROGRAM selector to select the type of effect you wish to apply.

4 	Raise the EFF 1 (or EFF 2) control of the channels to which you wish to apply the digital effect.

5 	Use the EFFECT 1 (or EFFECT 2) RTN fader of the digital effect section to adjust the level of the effect sound.
Note: 
You can send the effect sound to the AUX 1/2 bus by raising the AUX 1/2 control in the digital effect section. If the effect sound is distorted even though the ST control and the AUX 1/2 controls in the digital effect section are turned all the way down, lower the EFF 1 (or EFF 2) controls of the digital effect section.

6 	Adjust the PARAMETER control of the digital effect section to the desired level.
Note: 
The setting of the AUX 1/2 fader in the master section does not affect the internal effect.


Digital effect program list.
Common to EFFECT 1 and 2.
(Table)
No. 	Program 	Description	Controllable parameter	Variable range
1	REVERB HALL	Reverberation simulating a spacious expanse such as a concert hall.	Reverb time 	0.3 to 10.0s
2	REVERB ROOM	Reverberation simulating the acoustics of a small room.	Reverb time 	0.3 to 3.2s
3	REVERB PLATE	Simulation of a plate reverb device. Produces a hard-sounding reverberation.	Reverb time 	0.3 to 10.0s
4	REVERB VOCAL 1	Ideal reverb for vocals. 	Reverb time 	0.3 to 10.0s
5	REVERB VOCAL 2	Ideal reverb for vocals. 	Reverb time 	0.3 to 10.0s
6	VOCAL ECHO 1	Ideal echo for vocals. 	Delay time 	0 to 800ms
7	VOCAL ECHO 2	Ideal echo for vocals. 	Delay time 	0 to 800ms
8	DELAY 1	Delay effect that delays the signal. 	Delay time 	0 to 800ms
9	DELAY 2	Delay effect that delays the signal. 	Delay time 	0 to 800ms
(Table End)

EFFECT 1
(Table)
10	MOD. DELAY 	Monaural delay with modulation. 	Delay time 	0 to 800ms
11	REVERB GATE 	An effect that simulates reversed early reflections. 	Room size 	0.1 to 10.0
12	PITCH CHANGE 	An effect that changes the pitch of the input signal. 	Pitch 	minus 12 to plus 12
13	CHORUS	Modulates the delay time of the signal to add depth to the sound.	Depth 	0 to 100%
14	PHASER	An effect that changes the phase of the sound to create modulation.	Modulation frequency	0.05 to 4.00Hz
15	RADIO VOICE	An effect that produces a lo-fi sound like that of an AM radio.	Drive 	0 to 100
16	TREMOLO	An effect that adds modulation to the sound. 	Modulation frequency	0.05 to 10.00Hz
(Table End)

EFFECT 2
(Table)
10	EARLY REF.	An effect produced by modifying the early reflections. It lets you add depth to the sound, or create echo-like effects.	Room size 	0.1 to 10.0
11	GATE REVERB 	An effect produced by cutting the reverberation. 	Room size 	0.1 to 5.0
12	VOCAL DOUBLER	Produces an effect as though two people were singing.	Pitch fine 	0 to 50
13	SYMPHONIC 	Gives a richly layered depth to the sound. 	Depth 	0 to 100%
14	FLANGE	Adds a sense of pitch to the tone. Effective on sounds that contain numerous overtones.	Modulation frequency	0.05 to 4.00Hz
15	DISTORTION 	The well-known effect used to distort the sound. 	Drive 	0 to 100
16	TAP DELAY	This effect sets the delay time to the interval at which you actually press the switch. The amount of feedback can be adjusted by the PARAMETER control. The LED will blink in synchronization with the delay time.
	Feedback gain 	0 to 99%
	Delay time 	100ms (600bpm) to 2690ms (22.3bpm) -- The LED can not blink any faster than an interval of 256 ms (234.3 bpm).
(Table End)



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